When did skateboarding become an olympic sport

History of Skateboarding

From the 1990s to now

In the early 1990s, skateboarding went through a further depth phase due to the increase in various trend sports. So skateboarding went back to its roots. But because of the digitalization, skateboarding maintained its presence in public. From the mid-1990s, the modern skateboarding experienced a next high phase, which continues until today. Mega events like the “X-Games” were launched and televised. Due to numerous magazines, all the events, videos and last but not least the internet, skateboarding became common worldwide.

Because of brands like Chocolate, Girl Skateboards or Flip Skateboards, the skateboarding hardware was developed more and more and skateboarders could buy high-quality skateboards in every bigger city.

More indicators are the big and worldwide known events of “Street League”. “Street League Skateboarding” is a contest series for international pro skaters. Here, you only see the best street skateboarder you can think of like Nyjah Huston, Eric Koston, Paul Rodriguez, Andrew Reynolds

From its origins—roller-skate wheels attached to a wooden board—the skateboard has given rise to a vibrant culture of art, music, and sport. Used by surfers when there were no waves to ride, the skateboard was first manufactured in California. Its board, or deck, owes its heritage to the papa he‘e malu (surfboards) and papahōlua (land sleds) of Native Hawaiians.

The National Museum of American History’s Lemelson Center for the Study of Invention and Innovation invited Rodney Mullen, pioneer of street skating, to discuss the role of invention and innovation in American life. More on the evolution of skate culture in the 1980s can be traced through the skateboard that Tony Hawk donated to the National Museum of American History. The exhibition Ramp It Up: Skateboard Culture in Native America celebrates the vibrancy, creativity, and controversy of American Indian skate culture. In August 2015, the Anchorage Museum and Smithsonian Arctic Studies Center hosted a program to provide Anchorage-area teenagers with an opportunity

Skate (series)

"Skate." redirects here. For other uses, see Skate.

Video game series

Skate
Genre(s)Extreme sports game
Developer(s)EA Black Box
EA Montreal
Exient Entertainment
Full Circle
Publisher(s)Electronic Arts
Platform(s)PlayStation 3, PlayStation 4, Xbox 360, Xbox One, mobile phone, Wii, Nintendo DS, iOS
First releaseSkate
September 13, 2007
Latest releaseSkate 3
May 11, 2010

Skate (stylized as skate.) is a series of extreme sports games primarily developed and published by Electronic Arts. The first three mainline games in the series were developed by EA Black Box. After EA Black Box was shut down in 2013, the franchise was put on hiatus until the announcement of a fourth entry in the series in 2020.

Overview

The Skate series distinguishes itself from other skateboarding video games with its unique control system, called "Flick-it", in which players execute tricks with brief, rapid movements of either or both analog sticks of a twin-stick gamepad.[1] Players assume the role of a customizable

Copyright ©figloop.pages.dev 2025